Game Designer - hybrid or remote within Sweden - Nymle

Description : Game Designer - hybrid or remote within Sweden. Company : Nymle. Location : Distans in 111 52 Stockholm

For our client, we are seeking a very experienced, highly motivated, collaboration-orientated, Senior Game Designer to join a closely-knit team, driving the live ops experience for players.

If you are passionate about Match3 core gameplay, this is the right opportunity for you!

As a Senior Designer, you will have joint responsibility and accountability for the design, implementation, user testing and delivery of the Events in the game. You will work with UX Designers, UI Designers, User Researchers, Developers, Product Managers, Data Scientists and business units, to create high-quality deliverables to improve our game experiences constantly.

You must be a Swedish, Nordic, EEA or EU citizen, be a permanent resident in Sweden or have an EU blue card issued in Sweden.


Please note: This role is for Swedish residents only and does not offer visa sponsorship. You must have the right to work in Sweden without restrictions.


Responsibilities

  • Communication - Communicate appropriately with your team and stakeholders and build relationships to have a healthy team.
  • Collaboration - Work with the different crafts in your team, listen to them and consider their opinions when designing.
  • Player-Centric - Consider our players in every part of the design process and advocate for them in the team.
  • Inclusive Design - Design for everybody; your designs are inclusive and consider all types of players' abilities.
  • Deliverables - Provide clear documentation to your team that drives a straightforward implementation of the features.
  • Data-Driven - Understand qualitative and quantitative data and use them to create informed design decisions that positively impact the player experience and business.
  • Gaming Innovation - Pair with UX Designers to bring new events to the game.
  • Strategy - Work with Product Managers to align the features roadmap.
  • Design Owner - Own the game design decisions in the team, ensuring a good sweet spot between player and business needs.

The profile that we're looking for

  • Excellent communication skills and ability to build relationships across all levels of the business.
  • Have a good understanding of the product development cycle in an agile environment.
    Knowledge of casual gameplay mechanics.
  • Have significant experience in Game Design, including live ops experience.
  • Be an Inclusive Design and Accessibility advocate.
  • Analytical thinking to solve problems.
  • Work autonomously.

Key experience and qualifications required


You must have all of the following experience and competencies which must be evidenced in your CV:

  • Proficiency in designing features for Core, Meta, and Social layers within games.
  • Deep understanding of fundamental game design principles, user experience (UX) design, and player psychology.
  • Extensive knowledge of free-to-play and the gaming market.
  • Strong comprehension of monetisation and game economy principles.
  • Exceptional written and verbal communication skills.
  • Familiarity with various ideation methodologies.
  • Broad experience collaborating cross-functionally with different crafts, teams, and development processes.
  • Prior experience in casual puzzle game titles.
  • Expertise in game balancing.

Information

Start date: 5 February 2024
Duration: 6 months with option for extension
Utilisation: 100%
Location: Stockholm (hybrid or remote within Sweden)
Language: English
Contract: Temporary employment or contractor